2nd Level Spells
Krom's Blessed Hands/Feet
Duration: 3 rounds + 1 round per level
Casting Time: 5
Area of Effect: Creature Touched
Saving Throw: none
When cast, this spell grants the benediction of Krom, in the form of a magical field of force surrounding the casters hands or feet, allowing the recipient to affect creatures that can only be harmed by enchanted weapons. When cast by a priest from 3rd to 8th level, it allows the recipient to affect creatures as if his unarmed attacks were the equivalent of a +1 enchantment. A 9th level or higher priest enables the recipient to affect creatures requiring +2 enchantment.
The material component of teh spell is a pair of cloth gloves or shoes, sewn so that they contain special pockets containing groound onyx or granite. These must be worn on the hands or feet of the spell's recipient when the spell is cast. These gloves or shoes are of at least 1000 gp in value, and disappear from the recipient's hands and feet for the spell's duration, but are not consumed by the spell, reappearing when the spell ends.
Krom's Stunning Blow
Duration: 2 rounds per level and/or 1 attack per 4 levels
Casting Time: 5
Area of Effect: Caster
Saving Throw: special
This spell allows the caster to stun an opponent for 2d4 rounds with a successful attack. If the victims's Level or HD are lower than the caster's level then the victim recieves a saving throw versus paralysis to half the duration of stunning. if the victim's Level or HD is equal to or greater than the caster's level then the victim recieves a saving throw versus paralysis to negate the effect. Saving throws versus this spell are further modified by the difference between the caster's level and the victim's level or HD, such that a victim 2 levels lower than the caster would recieve a -2 penalty to their saving throw, while a victim 1 level higher than the caster would recieve a +1 bonus.
This spell can affect any hbipedal demihuman or humanoid of man sized or smaller.